WarRock vs Urban Terror

It seems WarRock attracts more and more players (at least from what I see at the Chip.de Download charts). It’s a free first person multiplayer shooter that reminds me a little bit of Battlefield. The difference is that you can buy extra weapons, access to new game modes or more detailed stats for real money. The premium model seems to be similar to what DICE / EA want to do with Battlefield Heroes (that I personally didn’t like as an Enemy Territory player, mapper & level designer – BFH is just too childish and it crashed my Firefox3 browser all the time). I wonder who is copying here? DICE or the guys who run WarRock (K2 Network)? 😀 It looks like DICE doesn’t want to miss the train in standalone-free-but-premium-add-on games. Check out the WarRock trailer and a nice review here:

Get WarRock here: http://warrock.gamersfirst.com/index.php

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Another great free first person shooter is Urban Terror. Actually this one is really 100% free and completely driven by the developer & player community. It was a Quake 3 Arena mod first (maybe not the best one – I liked Navy Seals much more http://www.ns-co.net/) but it survived the time when people stopped playing Q3A and is now available as a standalone program (running on IO – http://ioquake3.org/). As you will notice the game runs on the Quake 3 Arena engine so you don’t need the lastest next-gen-multi-core CPU nor the latest shader-model to play this game. The graphics got tuned in the many years after the release of Urban Terror so it has really solid quality. Don’t expecty anything revolutionary though.

Get Urban Terror here: http://www.urbanterror.net/news.php

Free Zak McKracken point & click Adventure game

Original Zak McKracken game cover

Original Zak McKracken game cover (1988)

Finally I found some time to try out the free community driven Zak McKracken successor… and yea, the feeling is BACK !!! The good old feeling from the great LucasArts (former Lucasfilm) Adventure games from the 80’s & 90’s. Just if you wonder.. the guys who created the game worked for about 7 years on the game. Ok, this is not the usual development time but I know this from level design (that I do as a hobby). If you don’t work on something full time the development time gets really long. I worked like 2 years on Natterbase (RtCW) and also on Adlerhorst (W:ET). Between that I decided to make a small simple map called Sky Temple (JK:JA) and it also took me like 4-5 months so I guess 7 years for a non commercial project like Zak2:btas are totally normal.

Download Zak2:btas (btw it’s 2GB :D) here: http://www.zak2.org/ – You won’t regret it 🙂

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