Blender Video Tutorials

Blender 3D is an awesome piece of open-source software but it’s not the most user friendly program. I’m using it for additional objects and normalmap-baked textures in level design. Now I found a very nice site with video tutorials:

http://www.gryllus.net/Blender/Blender24X/3D.html

This guy seems to have a background as a teacher so the lessons are very professional. For more advanced 3D tutorials related to level and game design check Katbits: http://www.katsbits.com/

Check out my own level design website as well: http://www.pazurmapping.com/

The tutorials are for the “stable” Blender 2.49… what’s upcoming now is 2.5 and it looks awesome! http://www.blender.org/development/release-logs/blender-250/

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Progress on PKiN

When I find time I work on my ETQW map PKiN (Palac Kultury i Nauki – a soviet style skyscraper in Warsaw, Poland – http://www.pkin.pl/) like now in my holidays. Finally I added windows and interior.

The map is my latest hobby level design project and I don’t expect many people playing it once it’s out. ETQW (Enemy Territory Quake Wars) is losing players to newer games and there only a few servers running custom maps so I will need to implement bot support for sure.

More: http://www.pazurmapping.com/pkin_gal.htm

PKiN details

Hmm… I think I need to simplify the re-construction of all details of the Palac Kultury for my PKiN map. Otherwise it’s gonna kill the project. Here is a screenshot as of today:

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Drawing some brushes

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Today I got to draw some brushes for my PKiN map (info: http://geocities.com/pazurmapping/pkin_gal.htm) . It’s the first time since our baby is born that I have time for this. Usually I’m so tired after work that I don’t even turn on my PC and I try to help my wife with the baby. Today I got up early and it feels great! ๐Ÿ˜€ Level-Design makes me happy. ๐Ÿ™‚

Early Project PKiN

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I thought I show everyone what I’m working on (hobby-wise ๐Ÿ˜‰ ) in terms of level design:

work in progress – early test of atmosphere and textures

BTW: The music is not intended. I had iTunes running in the background when I recorded the video.

Screens from the SDK editor (also work in progress):

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Check out my other level design projects: http://geocities.com/pazurmapping

Ghost Recon

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Image by Jeffrey Li

I found a CD with Ghost Recon that came with a graphics card that I bought a while ago (I think it was the MSI 5700 Ultra that I toased by overclocking it). The game came out in 2001 and predicted the war in Georgia in 2008. I was suprised by the quality of the graphics that looks very much like the Unreal Engine to me. I found some reference about this on http://www.ghostrecon.net. Of course the engine is really far behind the current Unreal Technology http://www.unrealtechnology.com/ used in Unreal Tournament III. The original Unreal Tournament is free meanwhile. Check out this Yahoo Group to learn more about that: http://games.groups.yahoo.com/group/UnrealFraggers … there are still a lot of nice servers with custom maps running. I was surprised how many players this game still has.

This is the intro of Ghost Recon. Ultra nationalists? Could be Putin ๐Ÿ˜‰

I took some screenshots in one of the maps. If there was an award for the nicest low-poly-city Ghost Recon would get it for sure!

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More Information:

http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon

http://ghostrecon.us.ubi.com/product_gr.php

Project PKiN: Get the proportions right

screenhunter_01-nov-07-0056

In my recent Quake Wars level design project PKiN (Palac Kultury i Nauki – btw, the building is probably the most significant skyscraper in Warsaw) it is very important to get the proportions right.

First I imported a Google Earth model in Blender, rebuilt half of the geometry as it got sucked in by the import script ๐Ÿ˜‰ , then exported as OBJ, imported in the SDK and now placed on a plan that is actually a little map. ๐Ÿ™‚ Next I will start rebuilding the the model that I imported in brushes and then add more and more detail.

Track the progress here: http://www.pazurmapping.com/pkin_gal.htm

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