Blender Video Tutorials

Blender 3D is an awesome piece of open-source software but it’s not the most user friendly program. I’m using it for additional objects and normalmap-baked textures in level design. Now I found a very nice site with video tutorials:

This guy seems to have a background as a teacher so the lessons are very professional. For more advanced 3D tutorials related to level and game design check Katbits:

Check out my own level design website as well:

The tutorials are for the “stable” Blender 2.49… what’s upcoming now is 2.5 and it looks awesome!


Progress on PKiN

When I find time I work on my ETQW map PKiN (Palac Kultury i Nauki – a soviet style skyscraper in Warsaw, Poland – like now in my holidays. Finally I added windows and interior.

The map is my latest hobby level design project and I don’t expect many people playing it once it’s out. ETQW (Enemy Territory Quake Wars) is losing players to newer games and there only a few servers running custom maps so I will need to implement bot support for sure.


PKiN details

Hmm… I think I need to simplify the re-construction of all details of the Palac Kultury for my PKiN map. Otherwise it’s gonna kill the project. Here is a screenshot as of today:


Drawing some brushes


Today I got to draw some brushes for my PKiN map (info: . It’s the first time since our baby is born that I have time for this. Usually I’m so tired after work that I don’t even turn on my PC and I try to help my wife with the baby. Today I got up early and it feels great! ๐Ÿ˜€ Level-Design makes me happy. ๐Ÿ™‚

Early Project PKiN


I thought I show everyone what I’m working on (hobby-wise ๐Ÿ˜‰ ) in terms of level design:

work in progress – early test of atmosphere and textures

BTW: The music is not intended. I had iTunes running in the background when I recorded the video.

Screens from the SDK editor (also work in progress):




Check out my other level design projects:

Ghost Recon

Image by Jeffrey Li

I found a CD with Ghost Recon that came with a graphics card that I bought a while ago (I think it was the MSI 5700 Ultra that I toased by overclocking it). The game came out in 2001 and predicted the war in Georgia in 2008. I was suprised by the quality of the graphics that looks very much like the Unreal Engine to me. I found some reference about this on Of course the engine is really far behind the current Unreal Technology used in Unreal Tournament III. The original Unreal Tournament is free meanwhile. Check out this Yahoo Group to learn more about that: … there are still a lot of nice servers with custom maps running. I was surprised how many players this game still has.

This is the intro of Ghost Recon. Ultra nationalists? Could be Putin ๐Ÿ˜‰

I took some screenshots in one of the maps. If there was an award for the nicest low-poly-city Ghost Recon would get it for sure!




More Information:

Project PKiN: Get the proportions right


In my recent Quake Wars level design project PKiN (Palac Kultury i Nauki – btw, the building is probably the most significant skyscraper in Warsaw) it is very important to get the proportions right.

First I imported a Google Earth model in Blender, rebuilt half of the geometry as it got sucked in by the import script ๐Ÿ˜‰ , then exported as OBJ, imported in the SDK and now placed on a plan that is actually a little map. ๐Ÿ™‚ Next I will start rebuilding the the model that I imported in brushes and then add more and more detail.

Track the progress here: