Blender 3D is an awesome piece of open-source software but it’s not the most user friendly program. I’m using it for additional objects and normalmap-baked textures in level design. Now I found a very nice site with video tutorials:
This guy seems to have a background as a teacher so the lessons are very professional. For more advanced 3D tutorials related to level and game design check Katbits: http://www.katsbits.com/
Check out my own level design website as well: http://www.pazurmapping.com/
The tutorials are for the “stable” Blender 2.49… what’s upcoming now is 2.5 and it looks awesome! http://www.blender.org/development/release-logs/blender-250/
When I find time I work on my ETQW map PKiN (Palac Kultury i Nauki – a soviet style skyscraper in Warsaw, Poland – http://www.pkin.pl/) like now in my holidays. Finally I added windows and interior.
The map is my latest hobby level design project and I don’t expect many people playing it once it’s out. ETQW (Enemy Territory Quake Wars) is losing players to newer games and there only a few servers running custom maps so I will need to implement bot support for sure.
Hmm… I think I need to simplify the re-construction of all details of the Palac Kultury for my PKiN map. Otherwise it’s gonna kill the project. Here is a screenshot as of today:
Today I got to draw some brushes for my PKiN map (info: http://geocities.com/pazurmapping/pkin_gal.htm) . It’s the first time since our baby is born that I have time for this. Usually I’m so tired after work that I don’t even turn on my PC and I try to help my wife with the baby. Today I got up early and it feels great! 😀 Level-Design makes me happy. 🙂
I thought I show everyone what I’m working on (hobby-wise 😉 ) in terms of level design:
work in progress – early test of atmosphere and textures
BTW: The music is not intended. I had iTunes running in the background when I recorded the video.
Screens from the SDK editor (also work in progress):
Check out my other level design projects: http://geocities.com/pazurmapping
Image by Jeffrey Li
I found a CD with Ghost Recon that came with a graphics card that I bought a while ago (I think it was the MSI 5700 Ultra that I toased by overclocking it). The game came out in 2001 and predicted the war in Georgia in 2008. I was suprised by the quality of the graphics that looks very much like the Unreal Engine to me. I found some reference about this on http://www.ghostrecon.net. Of course the engine is really far behind the current Unreal Technology http://www.unrealtechnology.com/ used in Unreal Tournament III. The original Unreal Tournament is free meanwhile. Check out this Yahoo Group to learn more about that: http://games.groups.yahoo.com/group/UnrealFraggers … there are still a lot of nice servers with custom maps running. I was surprised how many players this game still has.
This is the intro of Ghost Recon. Ultra nationalists? Could be Putin 😉
I took some screenshots in one of the maps. If there was an award for the nicest low-poly-city Ghost Recon would get it for sure!
In my recent Quake Wars level design project PKiN (Palac Kultury i Nauki – btw, the building is probably the most significant skyscraper in Warsaw) it is very important to get the proportions right.
First I imported a Google Earth model in Blender, rebuilt half of the geometry as it got sucked in by the import script 😉 , then exported as OBJ, imported in the SDK and now placed on a plan that is actually a little map. 🙂 Next I will start rebuilding the the model that I imported in brushes and then add more and more detail.
Track the progress here: http://www.pazurmapping.com/pkin_gal.htm